I’ve started a character library that I can access quickly in case I need to do any quick 2D game development and whatnot. I am not too attached to the art since it’s stuff that I make in a few minutes. I just want to have something quick and dirty, and varied enough to use in a number of situations.
Anyway, it’s got a git depot! With a character already in it!
Aw look at him go.
Or you can go ahead and do it like a boss:
git clone https://bitbucket.org/visibleatom/characterlibrary.git
I’ve uploaded the current results of following the tutorial located at http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/
It’s currently looking like this: http://visibleatom.multiveritas.com/unity_projects/rocket5tutorial/
I’ve changed a few things around, and it’s not very impressive, but I think it’s a good start for someone familiarizing themselves with the system.
The zip file (minus all the non-critical files) is here: http://visibleatom.multiveritas.com/unity_projects/rocket5tutorial/Rocket5Tutorial.zip
Man. I really need to learn how to embed things in these posts.
I am currently testing out all the pipelines that will need to be in place and working smoothly for Ludum Dare #26. Already I have found myself needing to download a few small utilities in order to speed up my workflow.
Currently testing out Spine from http://esotericsoftware.com/ and seeing how well it could be used for bitmap sequences of a fixed size.